3D Artist Sebastian Medrano is giving away this cool pack with 25 PBR materials such as wood, concrete, tiles and stone to download for free. All the textures in the collection are 100% seamless, in 4K resolution and they include maps [...]
Read moreHow to create realistic road material
Architect and 3D artist Idan Amrany from Arch Viz Champ breaks up his workflow for creating realistic road material with 3ds Max. (more…) [...]
Read morePBR Materials in 3ds Max
Agnieszka Klich from Arch Viz Artist is back again with another great video, this time explaining the main differences between a standard material and a PBR material workflow in 3ds Max. (more…) [...]
Read moreHow to make translucent plastic with 3ds Max and V-Ray
A new tutorial by the team at Chaosgroup on how to make translucent plastic for a bottle with 3ds Max and V-Ray using the VRayFastSSS2 material options. (more…) [...]
Read moreSurface imperfections in materials
Agnieszka Klich, from Arch Viz Artist, explains how to create more realistic renders in 3ds Max by adding surface imperfections to your materials. [...]
Read more9 PBR photo-scanned materials to download for free
3D Artist Julio Sillet is giving away for free this collection with 9 PBR photo-scanned materials which includes bark, grass, ground and stone textures. (more…) [...]
Read moreFree tiles and cloth PBR materials
Have a look at this great site: CGBookcase, where you'll find tons of tiles and cloth PBR materials to download for free! (more…) [...]
Read moreHow to create materials from images with Substance Alchemist
In this tutorial from the guys at Allegorithmic you'll learn how to use the new Image to Material AI tool in Substance Alchemist to create materials from a single image. (more…) [...]
Read moreFree Textures LIII | Brick Wall
Mexican 3D artist Horacio Castillo is giving away for free this cool material for a Brick Wall, which includes maps for the Diffuse, Normal and Height channels. (more…) [...]
Read moreTexturing assets in Substance Painter
In this new video from the Allegorithmic team, you'll learn how to create materials for two different assets using Substance Painter: one with UV coordinates, and one without. (more…) [...]
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