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How to photoscan glass

How to photoscan glass

  • By Ejezeta
  • February 24, 2022
  • 0 Comments

Peter, from the german archviz studio Xoio, teaches us how to photoscan glass and other transparent objects using Metashape and Blender. (more…) [...]

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Build End and Build Corner

Build End and Build Corner

  • By Ejezeta
  • September 26, 2021
  • 0 Comments

A quick tips & tricks video from Arrimus 3D to learn how to automatically build ends and corners and adjust loops in 3ds Max and Blender. (more…) [...]

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Establishing curvature for your models

Establishing curvature for your models

  • By Ejezeta
  • September 17, 2021
  • 0 Comments

Another common topology problem solved by Arrimus 3D for when you need to define curvature for edges or perforations in your models. (more…) [...]

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How to change the topology of details

How to change the topology of details

  • By Ejezeta
  • August 27, 2021
  • 0 Comments

A great video tutorial by Arrimus 3D on how to change the direction of the topology for certain details, both in 3ds Max and Blender. (more…) [...]

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Solving topology problems #5

Solving topology problems #5

  • By Ejezeta
  • February 07, 2021
  • 0 Comments

Here's another tutorial by Arrimus 3D, this time on how to solve a very common topology problem: adding detail when polygon density is too low. (more…) [...]

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How to model a sofa from scratch in Blender

How to model a sofa from scratch in Blender

  • By Ejezeta
  • July 26, 2020
  • 0 Comments

A great tutorial series by Andrew Price on how to model a sofa from scratch, along with a few cushions and a blanket, using the new cloth simulation tools in Blender. (more…) [...]

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The Ultimate Boolean Guide

The Ultimate Boolean Guide

  • By Ejezeta
  • July 25, 2020
  • 0 Comments

Check out these new tutorial from Arrimus 3D with 5 different workflows for modeling using with booleans in 3ds Max and Blender. (more…) [...]

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Understanding the basics of topology for better 3D modeling

Understanding the basics of topology for better 3D modeling

  • By Ejezeta
  • May 08, 2020
  • 0 Comments

A very useful tutorial from Decoded where you will learn all about topology and quads for achieving cleaner geometry when working on your 3D models. (more…) [...]

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Modeling the Søborg Chair

Modeling the Søborg Chair

  • By Ejezeta
  • May 03, 2020
  • 0 Comments

Andrew Price from Poliigon has launched a new video series in which he shares his workflow for modeling, uvw unwrapping and texturing the Søborg Chair by Federicia. (more…) [...]

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How to tile a texture without repetition

How to tile a texture without repetition

  • By Ejezeta
  • March 28, 2020
  • 0 Comments

Andrew Price from Poliigon and Blender Guru shares this tutorial on how to tile a 1 x 1 meter seamless texture without any repetition. (more…) [...]

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