Join 3D artist Vjekoslav Kiraly from RenderRam as he explains some of the differences, advantages and disadvantages between translucency and SSS (subsurface scattering). (more…) [...]
Read moreHow to create realistic material for curtains in 3ds Max
Unlock the secrets of creating lifelike curtains in 3ds Max and FStorm alongside Vjeko from RenderRam. This tutorial offers expert techniques, guiding you through the process for realistic, virtual drapery that captures every detail. (more…) [...]
Read moreHow to simulate tire marks on asphalt with VRay
Adán Martin is back, and this time, he's unlocking the secrets to simulate lifelike tire marks (or drift marks) on asphalt in 3ds Max and VRay, using both geometry and maps. (more…) [...]
Read moreCreating a realistic snow material with V-Ray for 3ds Max
Unlock your creative potential in V-Ray for 3ds Max with Chaos as they expertly walk you through crafting a realistic snow material in their newest tutorial. (more…) [...]
Read more52 Fingerprint alphas
3D Artist Joost Vanhoutte is giving away 52 very detailed fingerprint alphas to add an extra quota of realism to your materials. (more…) [...]
Read more3D Exterior modeling and rendering step by step
In this tutorial by 3D Corner we are going to learn how to model an exterior scene with 3ds Max, creating all the materials, lights and rendering the final image. (more…) [...]
Read moreCreating a procedural water puddles shader
In this tutorial by 3D artist Jonas Noell, we will learn how to build a procedural water puddles shader with 3ds Max and V-Ray that can be applied to any surface. (more…) [...]
Read moreAdvanced Wood material in 3ds Max
Adán Martin, from 3DCollective, explains how make the most out of the Advanced Wood system in 3ds Max to create different types of realistic procedural wood. (more…) [...]
Read moreHow to create a sherpa/boucle material in 3ds Max
Vjeko from RenderRam shares a quick and easy way for creating a sherpa/boucle like material using 3ds Max and FStorm Render. (more…) [...]
Read moreProcedural mud shader with V-Ray
3D Artist Jonas Noell explains how to create realistic and procedural mud shader and apply it to a truck using 3ds Max and V-Ray. (more…) [...]
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