Meet PolySnow Plus, a 3ds Max Script developed by Poly Design that will allow you to easily create realistic-looking snow with just a couple of clicks. (more…) [...]
Read moreHow to use PolyCloth for 3ds Max
Arrimus 3D shows how you can take advantage of the PolyCloth script for 3ds Max to quickly and easily model things like cushions, wrinkles and even fat. Check out the video below. You can get PolyCloth V2 here. [...]
Read more8 Plugins to consider using in 3ds Max
Agnieszka Klich from Arch Viz Artist shares this video in which she presents a list with 8 of her favorite 3ds Max plugins. (more…) [...]
Read moreScripts for 3ds Max | PolyCloth
PolyCloth is a physics based cloth brushes plugin for 3ds Max, developed by PolyDesign, that will allow you to easily add wrinkles and folds to your meshes. (more…) [...]
Read moreNew Ivy Generator plugin for 3ds Max
A new Ivy Generator plugin for 3ds Max developed by Guillermo Leal has been just released, replacing the original Ivy Grow script by Guruware, which is been discontinued for a few years now. (more…) [...]
Read moreScripts for 3ds Max | Proxy Textures
Proxy Textures is a 3dsMax plugin to automatically create low resolution versions of your textures, to speed up your work on heavily loaded scenes. (more…) [...]
Read moreScripts for 3ds Max | UVPackmaster
The team at Glukoz has recently announced that its UV packing engine UVPackmaster is now compatible with 3DS Max. (more…) [...]
Read more10 Must-have scripts to improve your SketchUp workflow
Today we leave with you a list with five pretty useful scripts for SketchUp that will help you improve and speed up your workflow significantly. (more…) [...]
Read moreScripts for 3ds Max | Align Multiple Objects
Align Multiple Objects is a free script for 3ds Max developed by Spline Dynamics that will allow you to align geometry in a straight line following the X, Y or Z axis. Check out this link to access the files. [...]
Read moreScripts for 3ds Max | Lazy UVW Editor
The Lazy UVW Editor is a way to procedurally create seamless textures without having to unwrap UVs. It accomplishes this by using multiple UVW channels to cover pinching, stretching, or seams of the basic UVW mapping options. (more…) [...]
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