We begin a new week with another amazing tutorial by polish 3D artist Agnieszka Klich, from Arch Viz Artist, this time on how to create velvet material in Corona Renderer for 3ds Max. (more…) [...]
Read moreHow to use the new Corona Physical Material
In this video, Agnieszka Klich from Arch Viz Artist explains how to take advantage of the new Corona Physical Material, released in Corona Renderer Version 7. (more…) [...]
Read moreMaterial setup for a bathroom scene with V-Ray
Agnieszka Klich from Arch Viz Artist shows her workflow for setting up the materials for a bathroom scene using 3ds Max and V-Ray. (more…) [...]
Read moreCreating realistic ice material in V-Ray
Denis Keman is back with another great tutorial, this time on how to create realistic ice material in V-Ray 5.1 for 3ds Max. (more…) [...]
Read moreRealistic materials in V-Ray 5
The guys at MographPlus share this tutorial in which they explain how to create different kinds of realistic materials in V-Ray 5, like plastic, wood, concrete and metal. (more…) [...]
Read more25 Free PBR materials
3D Artist Sebastian Medrano is giving away this cool pack with 25 PBR materials such as wood, concrete, tiles and stone to download for free. All the textures in the collection are 100% seamless, in 4K resolution and they include maps [...]
Read moreHow to create realistic road material
Architect and 3D artist Idan Amrany from Arch Viz Champ breaks up his workflow for creating realistic road material with 3ds Max. (more…) [...]
Read morePBR Materials in 3ds Max
Agnieszka Klich from Arch Viz Artist is back again with another great video, this time explaining the main differences between a standard material and a PBR material workflow in 3ds Max. (more…) [...]
Read moreHow to make translucent plastic with 3ds Max and V-Ray
A new tutorial by the team at Chaosgroup on how to make translucent plastic for a bottle with 3ds Max and V-Ray using the VRayFastSSS2 material options. (more…) [...]
Read moreSurface imperfections in materials
Agnieszka Klich, from Arch Viz Artist, explains how to create more realistic renders in 3ds Max by adding surface imperfections to your materials. [...]
Read more