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3D Exterior modeling and rendering step by step

3D Exterior modeling and rendering step by step

  • By Ejezeta
  • August 30, 2023
  • 0 Comments

In this tutorial by 3D Corner we are going to learn how to model an exterior scene with 3ds Max, creating all the materials, lights and rendering the final image. (more…) [...]

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Creating a procedural water puddles shader

Creating a procedural water puddles shader

  • By Ejezeta
  • August 28, 2023
  • 0 Comments

In this tutorial by 3D artist Jonas Noell, we will learn how to build a procedural water puddles shader with 3ds Max and V-Ray that can be applied to any surface. (more…) [...]

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Advanced Wood material in 3ds Max

Advanced Wood material in 3ds Max

  • By Ejezeta
  • May 17, 2023
  • 0 Comments

Adán Martin, from 3DCollective, explains how make the most out of the Advanced Wood system in 3ds Max to create different types of realistic procedural wood. (more…) [...]

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How to create a sherpa/boucle material in 3ds Max

How to create a sherpa/boucle material in 3ds Max

  • By Ejezeta
  • April 22, 2023
  • 0 Comments

Vjeko from RenderRam shares a quick and easy way for creating a sherpa/boucle like material using 3ds Max and FStorm Render. (more…) [...]

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Procedural mud shader with V-Ray

Procedural mud shader with V-Ray

  • By Ejezeta
  • April 20, 2023
  • 0 Comments

3D Artist Jonas Noell explains how to create realistic and procedural mud shader and apply it to a truck using 3ds Max and V-Ray. (more…) [...]

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How to create fingerprints material

How to create fingerprints material

  • By Ejezeta
  • April 06, 2023
  • 0 Comments

In this tutorial by Render.courses you'll learn how to create realistic fingerprints material using Corona Renderer in 3ds Max. (more…) [...]

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Creating realistic dust material in Corona Renderer

Creating realistic dust material in Corona Renderer

  • By Ejezeta
  • March 21, 2023
  • 0 Comments

From Render.courses comes a great method for creating realistic dust material in Corona Renderer by taking advantage of a couple of parameters in the Falloff map. (more…) [...]

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Mirrors – The Beauty of Double Reflections

Mirrors – The Beauty of Double Reflections

  • By Ejezeta
  • March 19, 2023
  • 0 Comments

Vjeko from RenderRam shares a really cool technique for creating realistic mirrors using 3ds Max and Corona Renderer, which can also be replicated in V-Ray. (more…) [...]

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Free Textures | Kolumba Bricks

Free Textures | Kolumba Bricks

  • By Ejezeta
  • March 18, 2023
  • 0 Comments

3D Artist Nicolai Becker is giving away this high resolution PBR texture inspired by the Petersen Tegl Kolumba brick. (more…) [...]

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Plants – The Power Of Translucency

Plants – The Power Of Translucency

  • By Ejezeta
  • October 16, 2022
  • 0 Comments

RenderRam presents his approach to plant materials, explaining how to create realistic leaves using the right IOR value and most importantly, translucency. (more…) [...]

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