![](https://www.ejezeta.cl/wp-content/uploads/2020/04/How-to-scan-and-extract-the-different-channels-from-a-surface.jpg)
Videogame artist Grzegorz Baran presents his workflow for scanning a surface using photogrammetry and working on each of the maps needed to create a PBR material.
Source: CGPress
Videogame artist Grzegorz Baran presents his workflow for scanning a surface using photogrammetry and working on each of the maps needed to create a PBR material.
Source: CGPress