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Creating procedural train tracks in 3ds Max

Creating procedural train tracks in 3ds Max

  • By Ejezeta
  • March 11, 2023
  • 0 Comments

3D artist Paul Neale explains how to copy, instance and reference different elements to create procedural train tracks using 3ds Max. (more…) [...]

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How to create a realistic hanging towel with 3ds Max

How to create a realistic hanging towel with 3ds Max

  • By Ejezeta
  • March 03, 2023
  • 0 Comments

In this tutorial by UK based archviz studio Pikcells, you will learn how to create a realistic hanging towel using 3ds Max, Corona Renderer, Marvelous Designer, ZBrush and Photoshop. (more…) [...]

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How to model realistic curtains in 3ds Max

How to model realistic curtains in 3ds Max

  • By Ejezeta
  • February 09, 2023
  • 0 Comments

In this new tutorial by Render.courses you will be learning how to model realistic curtains using the Cloth Modifier tools in 3ds Max. (more…) [...]

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How to wrap lights around a tree in 3ds Max

How to wrap lights around a tree in 3ds Max

  • By Ejezeta
  • January 21, 2023
  • 0 Comments

A really cool tutorial by Render.courses with a step-by-step explanation on how to wrap lights around a tree in 3ds Max using the Freehand tool. (more…) [...]

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Modeling procedural books in 3ds Max

Modeling procedural books in 3ds Max

  • By Ejezeta
  • December 03, 2022
  • 0 Comments

A great tutorial by Paul Neale on how to model procedural books in 3ds Max 2023.2.2 using the new Array Modifier. (more…) [...]

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3 Ways to create floors in 3ds Max

3 Ways to create floors in 3ds Max

  • By Ejezeta
  • November 10, 2022
  • 0 Comments

In this new tutorial, Agnieszka Klich shares 3 different methods for creating floors in 3ds Max: using a texture, using FloorGenerator and using RailClone. (more…) [...]

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An obvious but hidden cloning method in 3ds Max

An obvious but hidden cloning method in 3ds Max

  • By Ejezeta
  • October 25, 2022
  • 0 Comments

Jacob from RenderRam shares another great tip for 3ds Max users, this time about a very common but often ignored method for copying objects: Reference cloning. (more…) [...]

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Known unknown depths of 3ds Max

Known unknown depths of 3ds Max

  • By Ejezeta
  • October 19, 2022
  • 0 Comments

Jacob from RenderRam is back with another great video with a few tips and tricks to improve your modeling workflow in 3ds Max! (more…) [...]

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Modeling a parametric chain in 3ds Max

Modeling a parametric chain in 3ds Max

  • By Ejezeta
  • October 06, 2022
  • 0 Comments

Paul Neale explains how to model a parametric chain in 3ds Max using splines and the Array Modifier included in version 2023.2. (more…) [...]

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3ds Max procedural topology generator

3ds Max procedural topology generator

  • By Ejezeta
  • September 01, 2022
  • 0 Comments

In this video tutorial by Arrimus 3D you will learn how to generate procedural topology in 3ds Max using different types of patterns.  (more…) [...]

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