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Forest Pack 8: using Spline Areas with UV surfaces

Forest Pack 8: using Spline Areas with UV surfaces

  • By Ejezeta
  • January 23, 2023
  • 0 Comments

In this tutorial by iToo Software you´'ll discover how to make use of a new feature present in Forest Pack 8, the ability to combine Spline Areas with UV surfaces. (more…) [...]

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How to quickly add fallen leaves to your 3ds Max scenes

How to quickly add fallen leaves to your 3ds Max scenes

  • By Ejezeta
  • January 22, 2023
  • 0 Comments

Check out this new tutorial by the iToo Software team on how to add fallen leaves to your 3ds max scene using Forest Pack. (more…) [...]

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How to wrap lights around a tree in 3ds Max

How to wrap lights around a tree in 3ds Max

  • By Ejezeta
  • January 21, 2023
  • 0 Comments

A really cool tutorial by Render.courses with a step-by-step explanation on how to wrap lights around a tree in 3ds Max using the Freehand tool. (more…) [...]

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Randomize tree and leaf colors using Corona Multi Maps

Randomize tree and leaf colors using Corona Multi Maps

  • By Ejezeta
  • January 17, 2023
  • 0 Comments

In this video you will learn how to use Corona Multi Maps to avoid repetition by varying the color and opacity of a group of trees and their leaves. (more…) [...]

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10 Tips to speed up your 3ds Max workflow

10 Tips to speed up your 3ds Max workflow

  • By Ejezeta
  • January 12, 2023
  • 0 Comments

A new video by Agnieszka Klich from Arch Viz Artist with 10 amazing tips to significantly speed up your workflow when using 3ds Max. (more…) [...]

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Realistic procedural ocean shader with V-Ray

Realistic procedural ocean shader with V-Ray

  • By Ejezeta
  • January 11, 2023
  • 0 Comments

In this video tutorial by 3D artist Jonas Noell you will learn how create a procedural ocean shader with 3ds Max and V-Ray. (more…) [...]

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Improving vegetation in Photoshop

Improving vegetation in Photoshop

  • By Ejezeta
  • January 02, 2023
  • 0 Comments

In this video tutorial by State of Art Academy you will learn how to improve the vegetation of your scenes with Photoshop using render passes. (more…) [...]

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Known unknown depths of 3ds Max

Known unknown depths of 3ds Max

  • By Ejezeta
  • December 25, 2022
  • 0 Comments

From RenderRam comes this short video with some nice tips and tricks to have in mind when working on your next project in 3ds Max. (more…) [...]

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Improve your lighting with reverse key lights

Improve your lighting with reverse key lights

  • By Ejezeta
  • December 24, 2022
  • 0 Comments

Gleb Alexandrov explains how you can get the most out of your scenes with a simple technique based on the use of reverse key lights. (more…) [...]

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Modeling procedural books in 3ds Max

Modeling procedural books in 3ds Max

  • By Ejezeta
  • December 03, 2022
  • 0 Comments

A great tutorial by Paul Neale on how to model procedural books in 3ds Max 2023.2.2 using the new Array Modifier. (more…) [...]

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