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Back To Basics: Introduction To 3ds Max | Part 3

Back To Basics: Introduction To 3ds Max | Part 3

  • By Ejezeta
  • November 21, 2024
  • 0 Comments

We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series on RenderRam! This time, you’ll learn how to model a 55" TV from scratch. (more…) [...]

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Back To Basics: Introduction To 3ds Max | Part 2

Back To Basics: Introduction To 3ds Max | Part 2

  • By Ejezeta
  • November 18, 2024
  • 0 Comments

Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving into the fundamentals of splines and modifiers. (more…) [...]

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3 Techniques to create seamless textures in Photoshop

3 Techniques to create seamless textures in Photoshop

  • By Ejezeta
  • November 15, 2024
  • 0 Comments

Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from photos using Photoshop. (more…) [...]

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Human wear and tear on wooden floors

Human wear and tear on wooden floors

  • By Ejezeta
  • November 11, 2024
  • 0 Comments

Vjeko from RenderRam shares a few tips and tricks to create realistic human wear and tear on wooden floors in 3ds Max using F-Storm Renderer. (more…) [...]

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Back To Basics: Introduction To 3ds Max | Part 1

Back To Basics: Introduction To 3ds Max | Part 1

  • By Ejezeta
  • November 05, 2024
  • 0 Comments

3D artist Vjeko Kiraly from RenderRam has just launched a new series of tutorials designed to get you on the right track for mastering the essentials of 3ds Max. You can check out the first part below. You can watch [...]

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Free 3D Models DCLXIV | Halloween Posed People

Free 3D Models DCLXIV | Halloween Posed People

  • By Ejezeta
  • October 28, 2024
  • 0 Comments

Expand your digital character collection with Renderpeople's Halloween-themed 3D posed people models, available as a gift to you, completely free of charge. (more…) [...]

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Known unknown depths of 3ds Max

Known unknown depths of 3ds Max

  • By Ejezeta
  • October 22, 2024
  • 0 Comments

Vjeko from RenderRam is back with a few super useful 3ds Max tips and tricks that you definitely need to know to improve your 3D modeling workflow. (more…) [...]

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Realistic 3D people with AI: ComfyUI and automatic segmentation

Realistic 3D people with AI: ComfyUI and automatic segmentation

  • By Ejezeta
  • September 29, 2024
  • 0 Comments

In this tutorial, Adán Martin showcases how he utilizes YOLO and SAM inside Stable Diffusion and ComfyUI to automatically select and enhance people in architectural renders using AI. (more…) [...]

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How to retopo anything in 3ds Max

How to retopo anything in 3ds Max

  • By Ejezeta
  • September 29, 2024
  • 0 Comments

Join Vjeko from RenderRam as he shares his workflow to retopo 3D scanned geometry in 3ds Max using the extend and conform tools. (more…) [...]

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10 AI tools you can use as a 3D artist

10 AI tools you can use as a 3D artist

  • By Ejezeta
  • September 28, 2024
  • 0 Comments

Join Agnieszka Klich as she introduces 10 powerful AI tools designed to optimize your architectural visualization process and deliver superior-quality renders. (more…) [...]

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