Categories: TipsTutorialsZBrush

Preguntas y respuestas para ZBrush (Parte 18)

 

En un nuevo capítulo de preguntas y respuestas para ZBrush Joseph Drust aborda temas como, cómo convertir un boceto 2.5D en un modelo 3D, de qué manera relajar UV’s usando la herramienta UV Master, cómo proyectar sólo el contenido generado con polypaint sobre una nueva malla utilizando la función “Project All”, y finalmente, cómo hacer para extraer un solo polygroup desde una subtool subdividida.

 

 

 

 

Ejezeta

Recent Posts

Beautiful daylight interior with 3ds Max & Corona Renderer

Join Agnieszka Klich in this comprehensive tutorial, where you'll learn how to craft a stunning…

1 week ago

How to make windows with weathered glass

Vjeko from RenderRam outlines his process for achieving a realistic, weathered glass effect on windows…

1 week ago

Enhance your renders with Artificial Intelligence

Adán Martin explains how to use Artificial Intelligence with Stable Diffusion and ControlNet to enhance…

2 weeks ago

Realistic hedge and ivy with Corona Scatter

Mike Wojcieszczyk from VizAcademy UK dives deep into how to create realistic hedge and ivy…

4 weeks ago

Known unknown depths of 3ds Max

Vjeko Kiraly presents 5 commonly unknown features of 3ds Max: Modifier-Based Space Warps, Area To…

1 month ago

Translucency vs SSS

Join 3D artist Vjekoslav Kiraly from RenderRam as he explains some of the differences, advantages…

1 month ago