Denis Keman, de DK-Cgi, publica hoy un tutorial en el que nos enseña a trabajar materiales complejos en 3ds Max y V-Ray.
En el siguiente video, Denis explica cómo crear shaders para una pared combinando diferentes materiales y texturas con la ayuda de VRayBlendMtl.
Join Agnieszka Klich in this comprehensive tutorial, where you'll learn how to craft a stunning…
Vjeko from RenderRam outlines his process for achieving a realistic, weathered glass effect on windows…
Adán Martin explains how to use Artificial Intelligence with Stable Diffusion and ControlNet to enhance…
Mike Wojcieszczyk from VizAcademy UK dives deep into how to create realistic hedge and ivy…
Vjeko Kiraly presents 5 commonly unknown features of 3ds Max: Modifier-Based Space Warps, Area To…
Join 3D artist Vjekoslav Kiraly from RenderRam as he explains some of the differences, advantages…