Takuya Suzuki, Senior Environment Modeling Artist (Artista Modelador de Ambientes Senior) en Blizzard, presenta su reel de modelado 2014, con participación como parte del equipo creativo de proyectos como World of Warcraft : Cataclysm (2010), Diablo 3 (2011) , World of Warcraft : Mists of Pandaria (2012), Diablo 3 : Reaper of Souls (2013) y Heroes of the Storm (2013).
Algunas de las herramientas utilizadas para la realización de estos trabajos: Maya, Zbrush, Mudbox, Photoshop, Mari, UVLayout, Mental Ray y Renderman.
Fuente: It’sArtMag
Join Agnieszka Klich in this comprehensive tutorial, where you'll learn how to craft a stunning…
Vjeko from RenderRam outlines his process for achieving a realistic, weathered glass effect on windows…
Adán Martin explains how to use Artificial Intelligence with Stable Diffusion and ControlNet to enhance…
Mike Wojcieszczyk from VizAcademy UK dives deep into how to create realistic hedge and ivy…
Vjeko Kiraly presents 5 commonly unknown features of 3ds Max: Modifier-Based Space Warps, Area To…
Join 3D artist Vjekoslav Kiraly from RenderRam as he explains some of the differences, advantages…