Get ready to level up your 3D modeling game with 7 essential topology tips from the folks over at MLT Studios! (more…) [...]
Read moreHow to create the perfect fur in 3ds Max
3D Corner is presenting a new tutorial, in which you will learn how to model the Cuero Chair, Unwrap its UV's, create every material and simulate its Fur. (more…) [...]
Read moreLearn how to make brick walls in 3ds Max
Today we leave you with a new tutorial from VizAcademy UK, where you'll learn different methods on how to make brick walls in 3ds Max. (more…) [...]
Read moreHow to create any type of rug in 3ds Max
The guys from 3D Corner teach us how to model any kind of rug in 3ds Max using the VRayFur Modifier and a couple of maps created in Photoshop. (more…) [...]
Read moreScripts for 3ds Max | Sculpt Tool
Mihail Lupu has released Sculpt Tool for 3ds Max (2023 and up), a great sculpting script for small edits/tasks that require working with organic meshes. (more…) [...]
Read moreCreating realistic rattan objects using 3ds Max
In this video tutorial by Vjeko from RenderRam, you'll learn how to create a realistic 3D model of a rattan owl sculpture using 3ds Max, UV to Mesh and tySelect, from tyFlow. [...]
Read moreModeling perforated panels in 3ds Max
A quick video tutorial by 3D artist Alex Zhigin on how to model perforated panels using the Populate: Panels script in 3ds Max. (more…) [...]
Read moreModeling a complex mattress in 3ds Max
Learn the ins and outs of modeling a complex mattress in 3ds Max by watching this how to video by 3D artist Alex Zhigin. (more…) [...]
Read moreModeling a woven basket in 3ds Max
3D Artist Alex Zhigin shares this timelapse video where he shows how to model a woven basket in 3ds Max using its native tools and a couple of scripts. You can download Populate: panels script, TopoProject and UV to Mesh [...]
Read moreMorph and Loop your cloth simulations in 3ds Max
Mike Wojcieszczyk, from VizAcademy UK, teaches us how to use the Morph and Point Cache modifiers in 3ds Max to simulate different types of cloths. (more…) [...]
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