Adding localized light fog can dramatically enhance your 3D renders, making scenes feel more atmospheric and realistic. In this post, based on a tutorial by Jonas Noell, you’ll learn how to easily create light fog in 3ds Max using V-Ray [...]
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Rendering realistic clouds with 3ds Max and V-Ray
In this tutorial by 3D artist Jonas Noell you will learn how to render realistic clouds using VRayVolumeGrid to import VDB data to 3ds Max and V-Ray. (more…) [...]
Read moreCreating a procedural water puddles shader
In this tutorial by 3D artist Jonas Noell, we will learn how to build a procedural water puddles shader with 3ds Max and V-Ray that can be applied to any surface. (more…) [...]
Read moreRealistic fluffy carpets made easy
In this video tutorial by 3D artist Jonas Noell you will learn how to create fluffy and realistic looking carpets using V-Ray and 3ds Max. (more…) [...]
Read moreProcedural mud shader with V-Ray
3D Artist Jonas Noell explains how to create realistic and procedural mud shader and apply it to a truck using 3ds Max and V-Ray. (more…) [...]
Read moreRealistic procedural ocean shader with V-Ray
In this video tutorial by 3D artist Jonas Noell you will learn how create a procedural ocean shader with 3ds Max and V-Ray. (more…) [...]
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