
Editing high-poly models can be frustrating. Each change takes time, and small tweaks often risk breaking the mesh. In his tutorial, Vjeko from RenderRam shows how to use skin wrap in 3ds Max to simplify this process.
With this method, you can control dense models through a low-poly version — making adjustments smooth and fast.
Why Skin Wrap in 3ds Max Is So Useful
When a model is already collapsed, it’s hard to go back. However, using skin wrap lets you edit complex assets without rebuilding geometry from scratch. This is especially helpful for furniture, like cushions or sofas.
Step-by-Step: Simplify Your Workflow
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Create a Low-Poly Mesh
First, clone the high-poly model. Then apply a Retopology modifier to reduce its complexity. -
Match the Surface with Conform
Add a Conform modifier. Set the method to “Shrink Wrap” and the direction to “Closest Point.” Now the low-poly version follows the high-poly shape closely. -
Apply Skin Wrap Modifier
Select the original high-poly object. Add Skin Wrap and use the low-poly mesh as the driver. -
Edit Freely with Low-Poly Control
Now, you can move parts of the low-poly mesh. The high-poly version deforms with it in real time. -
Don’t Have a Low-Poly? Build One
Vjeko also shows how to draw a custom control mesh using Freeform > Extend, and how to limit unwanted deformations using Blend to Base Mesh.
This trick can save hours when dealing with large imported models or when progress has been collapsed mid-project.
For more videos by this artist, visit this link.