Seamless Texture Delighting in Photoshop

Seamless Texture Delighting in Photoshop

Creating high-quality 3D visuals requires clean, professional textures. One major issue is lighting variations that cause visible tiling. In this post, we’ll walk through a simple technique for seamless texture delighting in Photoshop, inspired by a tutorial from Vjeko at RenderRam.

   


What is Texture Delighting?
Texture delighting removes uneven lighting from a texture, resulting in a flat, even surface. This makes your textures tile flawlessly in your 3D software — whether you’re building architecture renders, 3D environments, or gaming assets.

How to Achieve Seamless Texture Delighting in Photoshop:

  1. Crop the texture to focus on a manageable section.
  2. Activate Pattern Preview (View → Pattern Preview) to check for tiling problems.
  3. Duplicate the layer twice:
    • Name the bottom one “Reference” (for comparison).
    • Label the others “Bottom” and “Top.”
  4. Apply a Blur Average to the Bottom Layer (Filter → Blur → Average).
  5. Adjust the Top Layer:
    • Change blending mode to Linear Light.
    • Set opacity to 50%.
    • Apply Filter → Other → High Pass and tweak the radius until the lighting becomes uniform but details stay sharp.
  6. Fix Borders:
    • Crop slightly inward or use the Clone Stamp Tool to clean any edge artifacts.
  7. Final Pattern Check:
    • View with Pattern Preview to confirm seamless tiling.

This technique works best for fabric textures and may also be adapted for concrete or stone materials. Always compare your result with the “Reference” layer to avoid losing essential surface details.

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