Andrey Lebrov aporta con una serie de tips para crear materiales realistas, y además explica para qué sirve cada mapa que les da vida y cómo trabajarlos en Photoshop.
Si bien el tutorial está enfocado en Octane para Cinema 4D, los mismos conceptos aplican para cualquier otro motor de render, como V-Ray o Corona.
Join Agnieszka Klich in this comprehensive tutorial, where you'll learn how to craft a stunning…
Vjeko from RenderRam outlines his process for achieving a realistic, weathered glass effect on windows…
Adán Martin explains how to use Artificial Intelligence with Stable Diffusion and ControlNet to enhance…
Mike Wojcieszczyk from VizAcademy UK dives deep into how to create realistic hedge and ivy…
Vjeko Kiraly presents 5 commonly unknown features of 3ds Max: Modifier-Based Space Warps, Area To…
Join 3D artist Vjekoslav Kiraly from RenderRam as he explains some of the differences, advantages…