Adán Martin comparte una de las lecciones de su curso sobre fotorrealismo, distribuido a través de 3D Collective, donde explica algunos conceptos básicos sobre iluminación.
La presentación está enfocada en el uso de 3ds Max y V-Ray, pero los mismos conceptos aplican para cualquier otro software de modelado y renderizado.
Join Agnieszka Klich in this comprehensive tutorial, where you'll learn how to craft a stunning…
Vjeko from RenderRam outlines his process for achieving a realistic, weathered glass effect on windows…
Adán Martin explains how to use Artificial Intelligence with Stable Diffusion and ControlNet to enhance…
Mike Wojcieszczyk from VizAcademy UK dives deep into how to create realistic hedge and ivy…
Vjeko Kiraly presents 5 commonly unknown features of 3ds Max: Modifier-Based Space Warps, Area To…
Join 3D artist Vjekoslav Kiraly from RenderRam as he explains some of the differences, advantages…