Adán Martin presenta esta semana la tercera y última parte de su tutorial de modelado de la silla CH33T, donde explica cómo crear los materiales y generar sus texturas con la herramienta Render to texture de 3ds Max.
Si aún no has visto la parte 1 y 2 de esta serie, puedes hacerlo revisando los siguientes enlaces:
Join Agnieszka Klich in this comprehensive tutorial, where you'll learn how to craft a stunning…
Vjeko from RenderRam outlines his process for achieving a realistic, weathered glass effect on windows…
Adán Martin explains how to use Artificial Intelligence with Stable Diffusion and ControlNet to enhance…
Mike Wojcieszczyk from VizAcademy UK dives deep into how to create realistic hedge and ivy…
Vjeko Kiraly presents 5 commonly unknown features of 3ds Max: Modifier-Based Space Warps, Area To…
Join 3D artist Vjekoslav Kiraly from RenderRam as he explains some of the differences, advantages…