Ya está disponible la segunda parte del tutorial de Adán Martín dedicado al modelado de la silla CH33T de Carl Hansen, donde podrás ver todo el proceso para mapearla, y así poder aplicar texturas de manera correcta.
Si aún no has visto la primera parte, puedes darle un vistazo aquí.
Join Adán Martín on a quest to unlock the full potential of AI in 3D…
Join Agnieszka Klich in this comprehensive tutorial, where you'll learn how to craft a stunning…
Vjeko from RenderRam outlines his process for achieving a realistic, weathered glass effect on windows…
Adán Martin explains how to use Artificial Intelligence with Stable Diffusion and ControlNet to enhance…
Mike Wojcieszczyk from VizAcademy UK dives deep into how to create realistic hedge and ivy…
Vjeko Kiraly presents 5 commonly unknown features of 3ds Max: Modifier-Based Space Warps, Area To…