Substance Designer

Tutorial de creación de materiales PBR con Substance B2M

 

PlanetaCG, junto a Michele Bedendo, presentan este video tutorial sobre creación de materiales físicamente correctos (PBR) con la ayuda de la versión para Substance Designer de Bitmap to Material.

 

Ejezeta

Recent Posts

Introduction to ComfyUI for advanced AI post-production

Join Adán Martín on a quest to unlock the full potential of AI in 3D…

11 hours ago

Beautiful daylight interior with 3ds Max & Corona Renderer

Join Agnieszka Klich in this comprehensive tutorial, where you'll learn how to craft a stunning…

2 weeks ago

How to make windows with weathered glass

Vjeko from RenderRam outlines his process for achieving a realistic, weathered glass effect on windows…

2 weeks ago

Enhance your renders with Artificial Intelligence

Adán Martin explains how to use Artificial Intelligence with Stable Diffusion and ControlNet to enhance…

3 weeks ago

Realistic hedge and ivy with Corona Scatter

Mike Wojcieszczyk from VizAcademy UK dives deep into how to create realistic hedge and ivy…

1 month ago

Known unknown depths of 3ds Max

Vjeko Kiraly presents 5 commonly unknown features of 3ds Max: Modifier-Based Space Warps, Area To…

1 month ago