Adán Martín revisa en detalle el proceso de creación de patrones para simular pisos o muros revestidos en cerámicos con BerconTile, un mapa que viene incorporado del conjunto de herramientas que forman BerconMaps.
BerconMaps es un script para 3ds Max desarrollado por Jerry Ylilammi que permite crear mapas procedimentales de manera fácil y rápida (pincha aquí para descarga la versión para 3ds Max 2017).
Join Agnieszka Klich in this comprehensive tutorial, where you'll learn how to craft a stunning…
Vjeko from RenderRam outlines his process for achieving a realistic, weathered glass effect on windows…
Adán Martin explains how to use Artificial Intelligence with Stable Diffusion and ControlNet to enhance…
Mike Wojcieszczyk from VizAcademy UK dives deep into how to create realistic hedge and ivy…
Vjeko Kiraly presents 5 commonly unknown features of 3ds Max: Modifier-Based Space Warps, Area To…
Join 3D artist Vjekoslav Kiraly from RenderRam as he explains some of the differences, advantages…