El artista 3D Shawn Olson publica este video tutorial dónde explica un método para mapear UV’s planares de manera autómatica utilizando modificadores en 3ds Max.
La novedad de está técnica es que permite ver el mapeo de la geometría de manera correcta y en tiempo real mientras se edita el modelo.
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Vjeko Kiraly presents 5 commonly unknown features of 3ds Max: Modifier-Based Space Warps, Area To…
Join 3D artist Vjekoslav Kiraly from RenderRam as he explains some of the differences, advantages…