Denis Keman explica distintos métodos para retopologizar objetos con la ayuda de diferentes aplicaciones para 3D, entre ellas, 3ds Max, 3D Coat y ZBrush.
Este proceso es especialmente útil cuando se quiere animar, ya que permite definir flujos de geometría “correctos” en zonas conflictivas, como el rostro, los codos, los hombros, etc., que pueden resultar complicados de trabajar cuando se modela o esculpe libremente.
Join Agnieszka Klich in this comprehensive tutorial, where you'll learn how to craft a stunning…
Vjeko from RenderRam outlines his process for achieving a realistic, weathered glass effect on windows…
Adán Martin explains how to use Artificial Intelligence with Stable Diffusion and ControlNet to enhance…
Mike Wojcieszczyk from VizAcademy UK dives deep into how to create realistic hedge and ivy…
Vjeko Kiraly presents 5 commonly unknown features of 3ds Max: Modifier-Based Space Warps, Area To…
Join 3D artist Vjekoslav Kiraly from RenderRam as he explains some of the differences, advantages…