Tutorials

Preguntas y respuestas para ZBrush (Parte 21)

 

En esta nueva serie de preguntas y respuestas para ZBrush, Joseph Drust, junto al equipo de Pixologic, detallan cómo seleccionar ed manera individual las diferentes mallas que forman parte de una NanoMesh, cuál es la manera más simple para crear brochas IMM a partir de archivos .OBJ y finalmente cómo armar mapas alpha repetibles y aplicarlos a un modelo.

 

 

 

Ejezeta

Recent Posts

Beautiful daylight interior with 3ds Max & Corona Renderer

Join Agnieszka Klich in this comprehensive tutorial, where you'll learn how to craft a stunning…

22 hours ago

How to make windows with weathered glass

Vjeko from RenderRam outlines his process for achieving a realistic, weathered glass effect on windows…

2 days ago

Enhance your renders with Artificial Intelligence

Adán Martin explains how to use Artificial Intelligence with Stable Diffusion and ControlNet to enhance…

4 days ago

Realistic hedge and ivy with Corona Scatter

Mike Wojcieszczyk from VizAcademy UK dives deep into how to create realistic hedge and ivy…

3 weeks ago

Known unknown depths of 3ds Max

Vjeko Kiraly presents 5 commonly unknown features of 3ds Max: Modifier-Based Space Warps, Area To…

4 weeks ago

Translucency vs SSS

Join 3D artist Vjekoslav Kiraly from RenderRam as he explains some of the differences, advantages…

1 month ago