Creación de cráteres de impacto con 3ds Max

 

John Anderson, de Ragdoll Animation Studio, comparte su flujo de trabajo para crear cráteres de impacto con la ayuda de 3ds Max, junto a los modificadores “Morpher”, “Displacement” y “Point Cache”, Particle Flow y materiales animados, además de ZBrush y After Effects.

 

 

Ejezeta

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