Ismail Rebbane, fundador de CGalter, publica hoy un nuevo tutorial sobre renderizado y postproducción, donde revisa el proceso para configurar correctamente una escena interior en 3ds Max y V-Ray, con el posterior trabajo en Photoshop para corregir el color y las áreas sobreexpuestas, o quemadas.
Join Agnieszka Klich in this comprehensive tutorial, where you'll learn how to craft a stunning…
Vjeko from RenderRam outlines his process for achieving a realistic, weathered glass effect on windows…
Adán Martin explains how to use Artificial Intelligence with Stable Diffusion and ControlNet to enhance…
Mike Wojcieszczyk from VizAcademy UK dives deep into how to create realistic hedge and ivy…
Vjeko Kiraly presents 5 commonly unknown features of 3ds Max: Modifier-Based Space Warps, Area To…
Join 3D artist Vjekoslav Kiraly from RenderRam as he explains some of the differences, advantages…