Categories: ResourcesScripts

Scripts para 3ds Max | MCG – stackMesh

 

Ishak Suryo comparte stackMesh, una herramienta creada con las nuevas opciones del MCG de 3ds Max 2016 que permite apilar geometría considerando sus variables de altura.

La función puede ser usada para crear diferentes tipos de edificios utilizando módulos, de manera sumamente rápida.

 

 

Haz click aquí para descargar.

Ejezeta

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