En los siguientes videos el artista digital Joseph Drust experimenta con las nuevas opciones de la función ArrayMesh, incorporada en ZBrush 4R7, para crear distintas variaciones de un arreglo tipo pájaro, y una especie de volumen arquitectónico.
Fuente: CGRecord
Join Agnieszka Klich in this comprehensive tutorial, where you'll learn how to craft a stunning…
Vjeko from RenderRam outlines his process for achieving a realistic, weathered glass effect on windows…
Adán Martin explains how to use Artificial Intelligence with Stable Diffusion and ControlNet to enhance…
Mike Wojcieszczyk from VizAcademy UK dives deep into how to create realistic hedge and ivy…
Vjeko Kiraly presents 5 commonly unknown features of 3ds Max: Modifier-Based Space Warps, Area To…
Join 3D artist Vjekoslav Kiraly from RenderRam as he explains some of the differences, advantages…