Categories: Workshops

Workshop de ZBrush | Rafael Grassetti

 

A continuación te dejamos con el Workshop presentado por Rafael Grassetti durante la ZBrush Summit 2014, que tuvo lugar en Agosto, en Los Angeles, California.

Rafael Grassetti es un artista brasileño que comenzó su carrera trabajando en distintas oficinas de publicidad.

Ha participado activamente en proyectos relacionados con el mundo de los videojuegos, como Mass Effects, Dragon Age, Killzone: Shadow Fall, Infamous 3 y The order 1886.

 

 

Fuente: It’sArtMag

Ejezeta

Share
Published by
Ejezeta

Recent Posts

Beautiful daylight interior with 3ds Max & Corona Renderer

Join Agnieszka Klich in this comprehensive tutorial, where you'll learn how to craft a stunning…

6 days ago

How to make windows with weathered glass

Vjeko from RenderRam outlines his process for achieving a realistic, weathered glass effect on windows…

7 days ago

Enhance your renders with Artificial Intelligence

Adán Martin explains how to use Artificial Intelligence with Stable Diffusion and ControlNet to enhance…

1 week ago

Realistic hedge and ivy with Corona Scatter

Mike Wojcieszczyk from VizAcademy UK dives deep into how to create realistic hedge and ivy…

4 weeks ago

Known unknown depths of 3ds Max

Vjeko Kiraly presents 5 commonly unknown features of 3ds Max: Modifier-Based Space Warps, Area To…

4 weeks ago

Translucency vs SSS

Join 3D artist Vjekoslav Kiraly from RenderRam as he explains some of the differences, advantages…

1 month ago