Los chicos de Snappers Tech presentan un demo de su Rig Facial para Maya, 3ds Max, dx11 o Cg skin shader, con múltiples mapas de arrugas + Rig Manager, para manejar la selección y crear/guardar poses.
Más abajo te dejamos un video adicional, con su sistema de captura de movimiento para rostros, sin marcadores.
Fuente: CGMeetup
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