Johannes Tiner sumado hoy un nuevo tutorial a creciente su lista. El tema para esta publicación es la dinámica de cuerpos blandos (softbody dynamics) con mParticles en 3ds Max 2014.
En el siguiente video aprenderás, de manera bastante didáctica, a deformar cuerpos que impactan contra superficies, con la ayuda del “glue operator” de mParticles en 3ds Max.
Fuente: CGRecord
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